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NSUNI/NSLAR Library a250670
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Provides functions and structures for managing visual elements, including models and textures. More...
Topics | |
| Skeletal Animation | |
| Contains functions and structures for working with in-game skeletal animations. | |
| Fog | |
| Contains functions and structures for working with fog configs used by NSLAR. | |
| Light Sources (LIT) | |
| Contains structures and functions for working with light source configs. | |
| Minimap | |
| Contains functions and structures for working with minimap configs. | |
| Model | |
| Contains structures and functions for working with in-game 3D models. | |
| Render Config | |
| Contains functions for working with render configs used by NSUNI. | |
| Text | |
| Contains structures and functions for working with in-game text archives. | |
| Texture | |
| Contains structures and functions for working with in-game textures. | |
| UI Config | |
| Contains structures and functions for working with in-game ui configs. | |
| Vertex Decode/Encode Utilities | |
| Contains functions that facilitate conversion of vertex data. | |
| Visibility Animation | |
| Contains functions and structures for working with "sub" animations that control the visibility of mesh groups during the playback of main SRT animations. | |
Provides functions and structures for managing visual elements, including models and textures.