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NSUNI/NSLAR Library a250670
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Contains model-related definitions that are shared across different parts of the library. More...
Typedefs | |
| using | nnl::model::BoneIndex = u16 |
| Represents a concrete bone index in a skeleton/bone array. | |
| using | nnl::model::BoneTarget = u16 |
| Represents a generic bone identifier. | |
Contains model-related definitions that are shared across different parts of the library.
| using nnl::model::BoneIndex = u16 |
Represents a concrete bone index in a skeleton/bone array.
| using nnl::model::BoneTarget = u16 |
Represents a generic bone identifier.
A bone target is a generic bone id that can be mapped to a concrete bone in the skeleton. This allows the games to interact with specific body parts (e.g., "Right Hand" or "Head") regardless of the model's actual hierarchy.
For example, these IDs are used to: