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NSUNI/NSLAR Library a250670
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Functions | |
| Animation | nnl::visanimation::Convert (SVisibilityAnimation &&sanimation) |
| Converts a simple animation format to an in-game visibility animation. | |
| SVisibilityAnimation | nnl::visanimation::Convert (const Animation &animation, u16 flags_disable_left, u16 flags_disable_right) |
| Converts an in-game animation to a simpler representation. | |
| SVisibilityAnimation nnl::visanimation::Convert | ( | const Animation & | animation, |
| u16 | flags_disable_left, | ||
| u16 | flags_disable_right ) |
Converts an in-game animation to a simpler representation.
This function takes an Animation object and converts it into a format that is more suitable for exporting to other formats.
| animation | The in-game animation to be converted. |
| flags_disable_left | The mesh groups that get disabled as keyframes are encountered |
| flags_disable_right | The mesh groups that get disabled as keyframes are encountered |
| Animation nnl::visanimation::Convert | ( | SVisibilityAnimation && | sanimation | ) |
Converts a simple animation format to an in-game visibility animation.
This function takes an SVisibilityAnimation object and converts it into the in-game format.
| sanimation | The animation to be converted. |