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NSUNI/NSLAR Library a250670
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Provides data structures for representing essential components of a 3D asset. More...
#include <filesystem>#include <string>#include <vector>#include "NNL/simple_asset/sanimation.hpp"#include "NNL/simple_asset/smodel.hpp"#include "NNL/simple_asset/stexture.hpp"Go to the source code of this file.
Classes | |
| struct | nnl::SPosition |
| Represents an empty node with a transform. More... | |
| struct | nnl::SLight |
| Represents a light source in a 3D scene. More... | |
| struct | nnl::SAsset3D |
| Represents a 3D asset composed of various components. More... | |
Namespaces | |
| namespace | nnl |
Provides data structures for representing essential components of a 3D asset.
This file provides data structures and functions for managing essential parts of 3D assets. These structures enable importing and exporting data between common exchange formats (such as glTF or FBX) and in-game formats.