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NSUNI/NSLAR Library a250670
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Namespaces | |
| namespace | action |
| Contains structures and functions for working with game actions. | |
| namespace | adpcm |
| Contains functions to encode and decode ADPCM audio buffers. | |
| namespace | animation |
| Contains functions and structures for working with in-game skeletal animations. | |
| namespace | asset |
| Provides structures and functions to manage containers of interrelated asset parts. | |
| namespace | colbox |
| Provides structures and functions for working with collision boxes of entities. | |
| namespace | collection |
| Provides structures and functions to manage containers of distinct but related assets. | |
| namespace | collision |
| Contains structures and functions for working with static collisions. | |
| namespace | dig |
| Provides structures and functions to manage primary game archives. | |
| namespace | dig_entry |
| Provides structures and functions to manage entries of a dig archive. | |
| namespace | fog |
| Contains functions and structures for working with fog configs used by NSLAR. | |
| namespace | format |
| Contains the enumeration of various file formats found in the games and functions to detect them. | |
| namespace | lit |
| Contains structures and functions for working with light source configs. | |
| namespace | md5list |
| Provides structures and functions to manage .md5 checksum files storing hashes for dig archive entries. | |
| namespace | minimap |
| Contains functions and structures for working with minimap configs. | |
| namespace | model |
| Contains structures and functions for working with in-game 3D models. | |
| namespace | phd |
| Contains a few functions and structures for working with PHD files from PHD/PBD sound banks, a proprietary format developed by Sony Computer Entertainment. | |
| namespace | posd |
| Contains functions and structures for working with spawn position configs. | |
| namespace | render |
| Contains functions for working with render configs used by NSUNI. | |
| namespace | shadow_collision |
| Contains structures and functions for working with shadow "collisions" - geometry onto which fake planar or blob shadows are cast. | |
| namespace | text |
| Contains structures and functions for working with in-game text archives. | |
| namespace | texture |
| Contains structures and functions for working with in-game textures. | |
| namespace | ui |
| Contains structures and functions for working with in-game ui configs. | |
| namespace | vertexde |
| Contains functions that facilitate conversion of vertex data. | |
| namespace | visanimation |
| Contains functions and structures for working with "sub" animations that control the visibility of mesh groups during the playback of main SRT animations. | |
Classes | |
| class | BufferRW |
| Reader/Writer implementation that writes to an internal growable buffer. More... | |
| class | BufferSpan |
| Reader/Writer implementation for mutable memory buffers. More... | |
| class | BufferView |
| Reader implementation for read-only memory buffers. More... | |
| class | Exception |
| Base exception class for the library specific exceptions. More... | |
| class | FileReader |
| Reader implementation for reading from a file. More... | |
| class | FileRW |
| Reader/Writer implementation for file io operations. More... | |
| class | IOError |
| Exception thrown for I/O like operations. More... | |
| struct | Mat4 |
| 4x4 matrix template with packed storage More... | |
| class | NarrowError |
| Exception thrown for narrowing conversion errors. More... | |
| class | ParseError |
| Exception thrown for parsing errors. More... | |
| class | PreconditionError |
| Exception thrown when a contract precondition is violated. More... | |
| class | RangeError |
| Exception thrown for out-of-range errors. More... | |
| class | Reader |
| Abstract class for reading data. More... | |
| class | RuntimeError |
| Exception thrown for generic runtime errors. More... | |
| class | RWBase |
| Base interface for data reading/writing classes. More... | |
| struct | SAnimation |
| Represents a skeletal animation. More... | |
| struct | SAsset3D |
| Represents a 3D asset composed of various components. More... | |
| struct | SAttachment |
| Represents a node attached to a bone. More... | |
| struct | SAudio |
| Represents a simple audio asset. More... | |
| struct | SBone |
| Represents a bone/joint in a skeletal hierarchy of a 3D model. More... | |
| struct | SBoneChannel |
| Represents the animation tracks for a single bone. More... | |
| struct | SKeyFrame |
| Represents a single keyframe in an animation. More... | |
| struct | SLight |
| Represents a light source in a 3D scene. More... | |
| struct | SMaterial |
| Represents a simple material with various properties for 3D rendering. More... | |
| struct | SMesh |
| Represents a simple mesh. More... | |
| struct | SModel |
| Represents a simple model. More... | |
| struct | SPixel |
| Represents a pixel with red, green, blue, and alpha color channels. More... | |
| struct | SPosition |
| Represents an empty node with a transform. More... | |
| struct | SSkeleton |
| Represents the skeleton of a 3D model. More... | |
| struct | STexture |
| Represents a simple texture. More... | |
| struct | STriangle |
| Represents a triangle defined by three vertices. More... | |
| struct | SUVAnimation |
| Represents a texture coordinate animation. More... | |
| struct | SUVChannel |
| A single animation track for UV coordinates. More... | |
| class | SValue |
| A class representing JSON-like values (null, bool, numbers, strings, arrays, or objects) More... | |
| struct | SVertex |
| Represents a simple vertex with a fixed set of attributes. More... | |
| struct | SVisibilityAnimation |
| Represents a visibility animation of mesh groups. More... | |
| struct | Vec2 |
| 2D vector template with packed storage More... | |
| struct | Vec3 |
| 3D vector template with packed storage More... | |
| struct | Vec4 |
| 4D vector template with packed storage More... | |
| class | Writer |
| Abstract class for writing data. More... | |
Typedefs | |
| using | u64 = std::uint64_t |
| 64-bit unsigned integer | |
| using | i64 = std::int64_t |
| 64-bit signed integer | |
| using | f32 = float |
| 32-bit floating point | |
| using | u32 = std::uint32_t |
| 32-bit unsigned integer | |
| using | i32 = std::int32_t |
| 32-bit signed integer | |
| using | u16 = std::uint16_t |
| 16-bit unsigned integer | |
| using | i16 = std::int16_t |
| 16-bit signed integer | |
| using | u8 = std::uint8_t |
| 8-bit unsigned integer | |
| using | i8 = std::int8_t |
| 8-bit signed integer | |
| using | Buffer = std::vector<u8> |
| A type alias for std::vector<u8> that denotes a raw, contiguous memory region that may be interpreted in multiple ways. | |
| using | LogFun = void (*)(std::string_view msg, LogLevel log_level) |
| Type definition for a logging function. | |
| using | SVisibilityChannel = std::vector<SKeyFrame<bool>> |
| A single animation track for visibility of a mesh group. | |
Enumerations | |
| enum class | LogLevel { LogLevel::kError , LogLevel::kWarn } |
| Enum class representing log levels. More... | |
| enum class | SInterpolationMode |
| Enumeration of interpolation modes for animations. More... | |
| enum class | SBlendMode : u8 { SBlendMode::kOpaque = 0b00000 , SBlendMode::kAlpha = 0b00001 , SBlendMode::kClip = 0b00010 , SBlendMode::kAdd = 0b00100 , SBlendMode::kSub = 0b01000 } |
| Enumeration of blending modes for materials. More... | |
| enum class | STextureProjection { STextureProjection::kUV = 0 , STextureProjection::kMatrix = 1 , STextureProjection::kEnvironment = 2 } |
| Enumeration of projection modes for textures. More... | |
| enum class | STextureFilter { STextureFilter::kNearest = 0 , STextureFilter::kLinear = 1 , STextureFilter::kNearestMipmapNearest = 4 , STextureFilter::kLinearMipmapNearest = 5 , STextureFilter::kNearestMipmapLinear = 6 , STextureFilter::kLinearMipmapLinear = 7 } |
| Specifies the filtering methods used for texture sampling. More... | |
Functions | |
| void | SetGlobalLogCB (LogFun callback) noexcept |
| Sets the logging callback function. | |
| void | SetGlobalPanicCB (PanicFun callback) noexcept |
| Sets the global callback for fatal library errors. | |
Variables | |
| constexpr std::size_t | kMaxNumBoneWeight = 8 |
| Maximum number of bone weights and indices in SVertex. | |
Copyrighted according to the LICENSE file. SPDX-License-Identifier: MIT Static vector, a dynamic sized array storage that uses no automatic heap memory allocation.
The interface follows that of std::vector as permitted by design constraints. Reference used is the C++17 draft standard [N4659] and [cppref] http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2017/n4659.pdf https://en.cppreference.com/w/cpp/container/vector