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| enum class | AnimationFunction : u16 {
AnimationFunction::kEnd = 0
, AnimationFunction::kNext = 1
, AnimationFunction::kGoto = 2
, AnimationFunction::kTransitionToAnimation5 = 5
,
AnimationFunction::kTransitionToAnimation6 = 6
, AnimationFunction::kEndAnimationPlayback = 7
, AnimationFunction::kInitAnimationPlayback = 8
, AnimationFunction::kSetFlags = 9
,
AnimationFunction::kInitCountdown = 0xA
, AnimationFunction::kCheckCountdown = 0xB
, AnimationFunction::kSetBossHitTarget = 0xC
, AnimationFunction::kUnkD = 0xD
,
AnimationFunction::kSetAnimSpeed = 0xE
, AnimationFunction::kPlayAnimation = 0xF
, AnimationFunction::kSetAnimStartFrame = 0x10
, AnimationFunction::kUnk11 = 0x11
,
AnimationFunction::kUnk12 = 0x12
, AnimationFunction::kUnk13 = 0x13
, AnimationFunction::kSetMeshGroupVisib = 0x14
, AnimationFunction::kWaitAfter = 0x15
,
AnimationFunction::kWaitBefore = 0x16
, AnimationFunction::kEnableTextureSwap = 0x17
, AnimationFunction::kDisableTextureSwap = 0x18
, AnimationFunction::kEnableEffect = 0x19
,
AnimationFunction::kUnk1A = 0x1A
, AnimationFunction::kSetComboTransitFrames = 0x1B
} |
| | Enumeration for different animation functions. More...
|
| enum class | EffectFunction : u8 {
EffectFunction::kEnd = 0
, EffectFunction::kSetFlags1 = 1
, EffectFunction::kEnableEffect = 2
, EffectFunction::kOpacityTransition3 = 3
,
EffectFunction::kOpacityTransition4 = 4
, EffectFunction::kOpacityTransition6 = 6
, EffectFunction::kPlaySFX = 7
, EffectFunction::kPlaySFXRND = 8
,
EffectFunction::kPlayUVAnim = 0xA
, EffectFunction::kOpacityTransitionB = 0xB
, EffectFunction::kUnkC = 0xC
, EffectFunction::kNextD = 0xD
,
EffectFunction::kNextE = 0xE
, EffectFunction::kNextF = 0xF
, EffectFunction::kUnk10 = 0x10
, EffectFunction::kUnk11 = 0x11
,
EffectFunction::kUnk12 = 0x12
, EffectFunction::kSetFlags13 = 0x13
, EffectFunction::kEnableEffect14 = 0x14
, EffectFunction::kSetFlags15 = 0x15
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EffectFunction::kSetFlags16 = 0x16
, EffectFunction::kUnk17 = 0x17
, EffectFunction::kUnk18 = 0x18
, EffectFunction::kSlowdown = 0x19
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EffectFunction::kEnableDisplayEffect = 0x1A
, EffectFunction::kEnableEffect1B = 0x1B
, EffectFunction::kUnk1C = 0x1C
, EffectFunction::kAnimateCamera = 0x1D
,
EffectFunction::kMoveRootBone = 0x1E
, EffectFunction::kAnimateCamera1F = 0x1F
, EffectFunction::kSetMeshGroupVisib = 0x20
, EffectFunction::kEnableJutsuEffect = 0x21
,
EffectFunction::kSetTextureSwapStat = 0x22
, EffectFunction::kSetFlags23 = 0x23
, kUnk24 = 0x24
, EffectFunction::kUnk25 = 0x25
} |
| | Enumeration for different effect functions. More...
|
| enum class | ActionCategory { ActionCategory::kMovement = 0
, ActionCategory::kCombat = 1
, ActionCategory::kDamage = 2
, ActionCategory::kCutscene = 3
} |
| | Defines the categories of actions. More...
|
|
| bool | IsOfType (BufferView buffer) |
| | Tests if the provided file is an action config.
|
| ActionConfig | Import (BufferView buffer) |
| | Parses a binary file and converts it to ActionConfig.
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| Buffer | Export (const ActionConfig &action_config) |
| | Converts ActionConfig to a binary file representation.
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| std::map< u16, std::set< std::string > > | GetAnimationNames (const ActionConfig &action_config) |
| | Returns a map of animation IDs and names of all actions in which those animations were used.
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| template<class... Ts, class Node> |
| std::tuple< Ts... > | ReadArgs (std::size_t main_node_ind, const std::vector< Node > &nodes) |
| | Extracts arguments from a series of nodes.
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| template<class... Ts, class Node> |
| void | WriteArgs (std::size_t main_node_ind, std::vector< Node > &nodes, const Ts &&... args) |
| | Converts arguments to a series of nodes.
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| template<class Node> |
| std::size_t | NextNodeInd (std::size_t main_node_ind, const std::vector< Node > &nodes) |
| | Calculates the absolute index of the next main node in a vector.
|