|
| std::vector< SVertex > | Decode (BufferView vertex_buffer, u32 vertex_format, std::array< u16, 8 > bone_indices={0}) |
| | Extracts vertex data from a buffer and converts it to a simple representation.
|
| Buffer | Encode (const std::vector< SVertex > &vertices, u32 vertex_format, std::array< u16, 8 > bone_indices={0}) |
| | Converts vertex data from a simple representation to a binary vertex buffer.
|
| u32 | GetThrough (u32 vertex_format) |
| | Retrieves the Through Mode status from the vertex format.
|
| u32 | GetWeightFormat (u32 vertex_format) |
| | Retrieves the weight format code from the vertex format.
|
| u32 | GetWeightSize (u32 vertex_format) |
| | Retrieves the byte size of a weight component from the vertex format.
|
| u32 | GetWeightNum (u32 vertex_format) |
| | Retrieves the number of weight components from the vertex format.
|
| u32 | GetUVFormat (u32 vertex_format) |
| | Retrieves the UV format code from the vertex format.
|
| u32 | GetUVSize (u32 vertex_format) |
| | Retrieves the byte size of a UV component from the vertex format.
|
| u32 | GetUVNum (u32 vertex_format) |
| | Retrieves the number of UV components.
|
| u32 | GetColorFormat (u32 vertex_format) |
| | Retrieves the color format code from the vertex format.
|
| u32 | GetColorSize (u32 vertex_format) |
| | Retrieves the byte size of a vertex color from the vertex format.
|
| u32 | GetColorNum (u32 vertex_format) |
| | Retrieves the number of colors.
|
| u32 | GetNormalFormat (u32 vertex_format) |
| | Retrieves the normal format code from the vertex format.
|
| u32 | GetNormalSize (u32 vertex_format) |
| | Retrieves the byte size of a normal component from the vertex format.
|
| u32 | GetNormalNum (u32 vertex_format) |
| | Retrieves the number of normal components from the vertex format.
|
| u32 | GetPositionFormat (u32 vertex_format) |
| | Retrieves the position format code from the vertex format.
|
| u32 | GetPositionSize (u32 vertex_format) |
| | Retrieves the byte size of a position component from the vertex format.
|
| u32 | GetPositionNum (u32 vertex_format) |
| | Retrieves the number of position components.
|
| u32 | GetMorphNum (u32 vertex_format) |
| | Retrieves the number of morph targets from the vertex format.
|
| u32 | GetIndexFormat (u32 vertex_format) |
| | Retrieves the index format code from the vertex format.
|
| u32 | GetIndexSize (u32 vertex_format) |
| | Retrieves the byte size of a single index from the vertex format.
|
| bool | HasWeights (u32 vertex_format) |
| | Checks if the vertex format includes weight information.
|
| bool | HasUV (u32 vertex_format) |
| | Checks if the vertex format includes UV information.
|
| bool | HasColor (u32 vertex_format) |
| | Checks if the vertex format includes color information.
|
| bool | HasNormal (u32 vertex_format) |
| | Checks if the vertex format includes normal information.
|
| bool | HasPosition (u32 vertex_format) |
| | Checks if the vertex format includes position information.
|
| bool | IsIndexed (u32 vertex_format) |
| | Checks if the vertex format uses indexed drawing.
|
| bool | IsThrough (u32 vertex_format) |
| | Checks if the vertex format uses Through Mode (2D drawing).
|
| bool | Is8Indices (u32 vertex_format) |
| | Checks if the vertex format uses 8-bit indices.
|
| bool | Is16Indices (u32 vertex_format) |
| | Checks if the vertex format uses 16-bit indices.
|
| bool | Is8Weights (u32 vertex_format) |
| | Checks if the vertex format uses 8-bit weights.
|
| bool | Is16Weights (u32 vertex_format) |
| | Checks if the vertex format uses 16-bit weights.
|
| bool | Is32Weights (u32 vertex_format) |
| | Checks if the vertex format uses float weights.
|
| bool | IsFixedWeights (u32 vertex_format) |
| | Checks if the vertex format uses fixed-point weights.
|
| bool | Is8UV (u32 vertex_format) |
| | Checks if the vertex format uses 8-bit UVs.
|
| bool | Is16UV (u32 vertex_format) |
| | Checks if the vertex format uses 16-bit UVs.
|
| bool | Is32UV (u32 vertex_format) |
| | Checks if the vertex format uses float UVs.
|
| bool | IsFixedUV (u32 vertex_format) |
| | Checks if the vertex format uses fixed-point UV components.
|
| bool | Is565Color (u32 vertex_format) |
| | Checks if the vertex format uses 565 vertex colors.
|
| bool | Is5551Color (u32 vertex_format) |
| | Checks if the vertex format uses 5551 vertex colors.
|
| bool | Is4444Color (u32 vertex_format) |
| | Checks if the vertex format uses 4444 vertex colors.
|
| bool | Is8888Color (u32 vertex_format) |
| | Checks if the vertex format uses 8888 vertex colors.
|
| bool | Is8Normal (u32 vertex_format) |
| | Checks if the vertex format uses 8-bit normals.
|
| bool | Is16Normal (u32 vertex_format) |
| | Checks if the vertex format uses 16-bit normal components.
|
| bool | Is32Normal (u32 vertex_format) |
| | Checks if the vertex format uses float normals.
|
| bool | IsFixedNormal (u32 vertex_format) |
| | Checks if the vertex format uses fixed-point normals.
|
| bool | Is8Position (u32 vertex_format) |
| | Checks if the vertex format uses 8-bit positions.
|
| bool | Is16Position (u32 vertex_format) |
| | Checks if the vertex format uses 16-bit positions.
|
| bool | Is32Position (u32 vertex_format) |
| | Checks if the vertex format uses float positions.
|
| bool | IsFixedPosition (u32 vertex_format) |
| | Checks if the vertex format uses fixed-point positions.
|
| std::string | GetDescription (u32 vertex_format) |
| | Generates a textual description of the vertex format.
|
| VertexLayout | GetLayout (u32 vertex_format) |
| | Retrieves the layout of a vertex based on its format.
|
Contains functions that facilitate conversion of vertex data.
The vertexde namespace provides methods that enable conversion between a simple higher-level vertex representation and binary vertex buffers supported by the GE.
- See also
- nnl::vertexde::fmt
-
nnl::vertexde::Decode
-
nnl::vertexde::Encode
-
nnl::SVertex
-
nnl::model::Model