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NSUNI/NSLAR Library a250670
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Variables | |
| constexpr u32 | nnl::texture::raw::kMagicBytes = 0x88'88'00'01 |
| Magic bytes used to identify the texture format. | |
The raw namespace contains structures that define the binary representation of texture data and functions to work with it. This includes low-level data structures that are used to serialize and deserialize texture information directly from binary files.
The intricate representations in the raw namespace are simplified in the main texture namespace to provide a more user-friendly interface.
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constexpr |
Magic bytes used to identify the texture format.
This constant represents a unique identifier that texture containers start with.