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NSUNI/NSLAR Library a250670
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Variables | |
| constexpr u32 | nnl::animation::raw::kMagicBytes = 0x86'00'00'01 |
| Magic bytes used to identify the animation format. | |
The raw namespace contains structures that define the binary representation of animation data and functions to work with it. This includes low-level data structures that are used to serialize and deserialize animations directly from binary files.
The detailed representations in the raw namespace are abstracted in the main animation namespace to provide a more user-friendly interface.
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constexpr |
Magic bytes used to identify the animation format.
This constant represents a unique identifier that animation files start with.