NSUNI/NSLAR Library a250670
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 Nnnl
 NactionContains structures and functions for working with game actions.
 NanimationContains functions and structures for working with in-game skeletal animations.
 NcolboxProvides structures and functions for working with collision boxes of entities.
 NcollisionContains structures and functions for working with static collisions.
 NdigProvides structures and functions to manage primary game archives.
 NfogContains functions and structures for working with fog configs used by NSLAR.
 NlitContains structures and functions for working with light source configs.
 NminimapContains functions and structures for working with minimap configs.
 NmodelContains structures and functions for working with in-game 3D models.
 NposdContains functions and structures for working with spawn position configs.
 NrenderContains functions for working with render configs used by NSUNI.
 Nshadow_collisionContains structures and functions for working with shadow "collisions" - geometry onto which fake planar or blob shadows are cast.
 NtextContains structures and functions for working with in-game text archives.
 NtextureContains structures and functions for working with in-game textures.
 Nutl
 NvertexdeContains functions that facilitate conversion of vertex data.
 NvisanimationContains functions and structures for working with "sub" animations that control the visibility of mesh groups during the playback of main SRT animations.
 CBufferRWReader/Writer implementation that writes to an internal growable buffer
 CBufferSpanReader/Writer implementation for mutable memory buffers
 CBufferViewReader implementation for read-only memory buffers
 CExceptionBase exception class for the library specific exceptions
 CFileReaderReader implementation for reading from a file
 CFileRWReader/Writer implementation for file io operations
 CIOErrorException thrown for I/O like operations
 CMat44x4 matrix template with packed storage
 CNarrowErrorException thrown for narrowing conversion errors
 CParseErrorException thrown for parsing errors
 CPreconditionErrorException thrown when a contract precondition is violated
 CRangeErrorException thrown for out-of-range errors
 CReaderAbstract class for reading data
 CRuntimeErrorException thrown for generic runtime errors
 CRWBaseBase interface for data reading/writing classes
 CSAnimationRepresents a skeletal animation
 CSAsset3DRepresents a 3D asset composed of various components
 CSAttachmentRepresents a node attached to a bone
 CSAudioRepresents a simple audio asset
 CSBoneRepresents a bone/joint in a skeletal hierarchy of a 3D model
 CSBoneChannelRepresents the animation tracks for a single bone
 CSKeyFrameRepresents a single keyframe in an animation
 CSLightRepresents a light source in a 3D scene
 CSMaterialRepresents a simple material with various properties for 3D rendering
 CSMeshRepresents a simple mesh
 CSModelRepresents a simple model
 CSPixelRepresents a pixel with red, green, blue, and alpha color channels
 CSPositionRepresents an empty node with a transform
 CSSkeletonRepresents the skeleton of a 3D model
 CSTextureRepresents a simple texture
 CSTriangleRepresents a triangle defined by three vertices
 CSUVAnimationRepresents a texture coordinate animation
 CSUVChannelA single animation track for UV coordinates
 CSValueA class representing JSON-like values (null, bool, numbers, strings, arrays, or objects)
 CSVertexRepresents a simple vertex with a fixed set of attributes
 CSVisibilityAnimationRepresents a visibility animation of mesh groups
 CVec22D vector template with packed storage
 CVec33D vector template with packed storage
 CVec44D vector template with packed storage
 CWriterAbstract class for writing data