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NSUNI/NSLAR Library a250670
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Contains functions and structures for working with minimap configs. More...
#include "NNL/common/fixed_type.hpp"#include "NNL/common/io.hpp"#include "NNL/simple_asset/sasset3d.hpp"Go to the source code of this file.
Classes | |
| struct | nnl::minimap::MinimapConfig |
| Defines settings for a minimap. More... | |
Namespaces | |
| namespace | nnl |
| namespace | nnl::minimap |
| Contains functions and structures for working with minimap configs. | |
Functions | |
| bool | nnl::minimap::IsOfType (BufferView buffer) |
| Tests if the provided file is a minimap config. | |
| MinimapConfig | nnl::minimap::Import (BufferView buffer) |
| Parses a binary file and converts it to a MinimapConfig struct. | |
| Buffer | nnl::minimap::Export (const MinimapConfig &minimap) |
| Converts a minimap config to a binary file representation. | |
| std::vector< SPosition > | nnl::minimap::Convert (const MinimapConfig &minimap, unsigned int texture_width) |
| Converts a minimap config to a simplified representation. | |
| MinimapConfig | nnl::minimap::Convert (const std::vector< SPosition > &minimap_pos, unsigned int texture_width) |
| Converts a list of positions to the in-game minimap config format. | |
Contains functions and structures for working with minimap configs.