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NSUNI/NSLAR Library a250670
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Files | |
| animation.hpp | |
| Contains functions and structures for working with in-game skeletal animations. | |
| fog.hpp | |
| Contains functions and structures for working with fog configs used by NSLAR. | |
| lit.hpp | |
| Contains structures and functions for working with light source configs. | |
| minimap.hpp | |
| Contains functions and structures for working with minimap configs. | |
| model.hpp | |
| Contains structures and functions for working with in-game 3D models. | |
| model_common.hpp | |
| Contains model-related definitions that are shared across different parts of the library. | |
| render.hpp | |
| Contains functions for working with render configs used by NSUNI. | |
| text.hpp | |
| Contains structures and functions for working with in-game text archives. | |
| texture.hpp | |
| Contains structures and functions for working with in-game textures. | |
| ui.hpp | |
| Contains structures and functions for working with in-game ui configs. | |
| vertexde.hpp | |
| Contains functions that facilitate conversion of vertex data. | |
| visanimation.hpp | |
| Contains functions and structures for working with "sub" animations that control the visibility of mesh groups during the playback of main SRT animations. | |