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NSUNI/NSLAR Library a250670
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Contains the definition for action identifiers that are used across different parts of the library. More...
Go to the source code of this file.
Classes | |
| struct | nnl::action::Id |
| Represents a unique identifier for an action. More... | |
Namespaces | |
| namespace | nnl |
| namespace | nnl::action |
| Contains structures and functions for working with game actions. | |
Enumerations | |
| enum class | nnl::action::ActionCategory { nnl::action::ActionCategory::kMovement = 0 , nnl::action::ActionCategory::kCombat = 1 , nnl::action::ActionCategory::kDamage = 2 , nnl::action::ActionCategory::kCutscene = 3 } |
| Defines the categories of actions. More... | |
Variables | |
| constexpr std::size_t | nnl::action::kNumActionCategories = 4 |
| Defines the number of action categories;. | |
| constexpr std::size_t | nnl::action::kMaxActionIndex = 0x3FFF |
| Defines the maximum index of an action in a category;. | |
Contains the definition for action identifiers that are used across different parts of the library.